[数据库教程] 关于台湾单机端在内核加入假人系统的方法

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    2018-5-17 15:44
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    L2CN创建者

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    发表于 2018-5-18 15:32:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

    话就不多说了!看有很多朋友喜欢游戏里添加假人系统!


    那么我就把台湾端内核加入假人的方法告诉大家;喜欢的可以去按照说的去尝试!
    这个原作者为“半月”,禁止在本论坛发布其他论坛网址!


    补充说明:数据库npcchardata 第一栏位已由npc_id 变更为npcId;
    NpcTable.java;
    文件头加入
    //add by L2CN<
    import com.l2jserver.gameserver.model.L2NpcCharData;
    import javolution.util.FastList;
    //add by L2CN>
    搜索
    loadNpcsAI(0);
    在其后加入:
    loadNpcsChar(0);//add by L2CN
    搜索
    loadNpcsAI(id);
    在其后加入:
    loadNpcsChar(id);//add by L2CN
    搜索
    public void loadNpcsElement(int id)
    在其前面加入
    //add by L2CN<
    public void loadNpcsChar(int id)
    {
    Connection con = null;
    try
    {
    con = L2DatabaseFactory.getInstance().getConnection();
    PreparedStatement statement = null;

    if (id > 0)
    {
    statement = con.prepareStatement("SELECT * FROM npcchardata WHERE npcId = ?");
    statement.setInt(1, id);
    }
    else
    {
    statement = con.prepareStatement("SELECT * FROM npcchardata ORDER BY npcId");
    }

    ResultSet rset = statement.executeQuery();

    L2NpcCharData npcCharDat = null;
    L2NpcTemplate npcDat = null;

    int cont = 0;
    int npcId;
    while (rset.next())
    {
    npcId = rset.getInt("npcId");
    npcDat = _npcs.get(npcId);
    if (npcDat == null)
    {
    _log.severe(getClass().getSimpleName() + ": Char Data Error with id : " + npcId);
    continue;
    }
    npcCharDat = new L2NpcCharData();

    npcCharDat.setIsChar(rset.getInt("ischar"));
    npcCharDat.setCharClass(rset.getInt("charclass"));
    npcCharDat.setCharRace(rset.getInt("charrace"));
    npcCharDat.setCharFace(rset.getInt("charface"));
    npcCharDat.setCharHair(rset.getInt("charhair"));
    npcCharDat.setCharHairColor(rset.getInt("charhaircolor"));
    npcCharDat.setCharColor(rset.getString("charcolor"));
    npcCharDat.setCharSex(rset.getInt("charsex"));
    npcCharDat.setCharHero(rset.getInt("charhero"));
    npcCharDat.setLrhand(rset.getInt("lrhand"));
    npcCharDat.setArmor(rset.getInt("armor"));
    npcCharDat.setPant(rset.getInt("pant"));
    npcCharDat.setHead(rset.getInt("head"));
    npcCharDat.setBoot(rset.getInt("boot"));
    npcCharDat.setGlove(rset.getInt("glove"));
    npcCharDat.setBack(rset.getInt("back"));
    npcCharDat.setHair(rset.getInt("hair"));
    npcCharDat.setDHair(rset.getInt("dhair"));
    npcCharDat.setFace(rset.getInt("face"));
    npcCharDat.setEnchLvl(rset.getInt("enchlvl"));
    npcCharDat.setAugmentation(rset.getInt("augmentation"));

    npcDat.setCharData(npcCharDat);
    cont++;

    }
    rset.close();
    statement.close();
    _log.info(getClass().getSimpleName() + ": Loaded " + cont + " Char Data.");

    }
    catch (Exception e)
    {
    _log.log(Level.SEVERE, getClass().getSimpleName() + ": Error reading NPC Char Data: " + e.getMessage(), e);
    }
    finally
    {
    L2DatabaseFactory.close(con);
    }
    }
    //add by L2CN>
    L2Npc.java;
    文件头加入
    //add by L2CN<
    import javolution.util.FastList;
    import com.l2jserver.gameserver.model.L2NpcCharData;
    import com.l2jserver.gameserver.datatables.NpcTable;
    //add by L2CN>
    搜索
    private double _currentCollisionRadius; // used for npc grow effect skills
    在其后加入
    //add by L2CN<
    private final L2NpcCharData _ChardataStatic = getTemplate().getCharDataStatic();
    public int getIsChar()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getIsChar();
    }
    public int getCharClass()
    {

    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharClass();
    }
    public int getCharRace()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharRace();
    }
    public int getLrhand()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getLrhand();
    }
    public int getArmors()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getArmor();
    }
    public int getPant()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getPant();
    }
    public int getHead()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getHead();
    }
    public int getGlove()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getGlove();
    }
    public int getBoot()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getBoot();
    }
    public int getBack()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getBack();
    }
    public int getDHair()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getDHair();
    }
    public int getFace()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getFace();
    }
    public int getHair()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getHair();
    }
    public int getAugmentation()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getAugmentation();
    }
    public int getEnchLvl()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getEnchLvl();
    }
    public int getCharFace()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharFace();
    }
    public int getCharHair()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharHair();
    }
    public int getCharHairColor()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharHairColor();
    }
    public String getCharColor()
    {
    if (_ChardataStatic == null)
    return "0xFFFFFF";
    return _ChardataStatic.getCharColor();
    }
    public int getCharSex()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharSex();
    }
    public int getCharHero()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharHero();
    }
    //add by L2CN>




    L2Summon.java;
    文件头加入
    //add by L2CN<
    import com.l2jserver.gameserver.datatables.NpcTable;
    import com.l2jserver.gameserver.model.L2NpcCharData;
    //add by L2CN>
    搜索
    public boolean isSummon()
    {
    return true;
    }
    在其后加入
    //add by L2CN<
    private final L2NpcCharData _ChardataStatic = getTemplate().getCharDataStatic();
    public int getIsChar()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getIsChar();
    }
    public int getCharClass()
    {

    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharClass();
    }
    public int getCharRace()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharRace();
    }
    public int getLrhand()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getLrhand();
    }
    public int getArmors()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getArmor();
    }
    public int getPant()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getPant();
    }
    public int getHead()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getHead();
    }
    public int getGlove()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getGlove();
    }
    public int getBoot()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getBoot();
    }
    public int getBack()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getBack();
    }
    public int getDHair()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getDHair();
    }
    public int getFace()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getFace();
    }
    public int getHair()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getHair();
    }
    public int getAugmentation()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getAugmentation();
    }
    public int getEnchLvl()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getEnchLvl();
    }
    public int getCharFace()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharFace();
    }
    public int getCharHair()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharHair();
    }
    public int getCharHairColor()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharHairColor();
    }
    public String getCharColor()
    {
    if (_ChardataStatic == null)
    return "0xFFFFFF";
    return _ChardataStatic.getCharColor();
    }
    public int getCharSex()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharSex();
    }
    public int getCharHero()
    {
    if (_ChardataStatic == null)
    return 0;
    return _ChardataStatic.getCharHero();
    }
    //add by L2CN>




    L2NpcTemplate.java;
    文件头加入
    //add by L2CN<
    import com.l2jserver.gameserver.model.L2NpcCharData;
    //add by L2CN>
    搜索
    public L2NpcAIData getAIDataStatic()
    {
    return _AIdataStatic;
    }
    在其后加入
    //add by L2CN<
    public L2NpcCharData getCharDataStatic()
    {
    return _ChardataStatic;
    }
    //add by L2CN>
    搜索
    public boolean isUndead()
    {
    return _race == Race.UNDEAD;
    }
    在其后加入
    //add by L2CN<
    public void setCharData(L2NpcCharData chardata)
    {
    _ChardataStatic = new L2NpcCharData();
    _ChardataStatic = chardata;
    }
    //add by L2CN>


    AbstractNpcInfo.java;
    因格式问题,请完整替换文件代码。
    /*
    * This program is free software: you can redistribute it and/or modify it under
    * the terms of the GNU General Public License as published by the Free Software
    * Foundation, either version 3 of the License, or (at your option) any later
    * version.
    *
    * This program is distributed in the hope that it will be useful, but WITHOUT
    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    * details.
    *
    * You should have received a copy of the GNU General Public License along with
    * this program. If not, see <http://www.gnu.org/licenses/>.
    */
    package com.l2jserver.gameserver.network.serverpackets;
    import com.l2jserver.Config;
    import com.l2jserver.gameserver.datatables.ClanTable;
    import com.l2jserver.gameserver.instancemanager.TownManager;
    import com.l2jserver.gameserver.model.L2Clan;
    import com.l2jserver.gameserver.model.actor.L2Character;
    import com.l2jserver.gameserver.model.actor.L2Npc;
    import com.l2jserver.gameserver.model.actor.L2Summon;
    import com.l2jserver.gameserver.model.actor.L2Trap;
    import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
    import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.gameserver.model.effects.AbnormalEffect;
    import com.l2jserver.gameserver.datatables.MessageTable;
    /**
    * This class ...
    *
    * @version $Revision: 1.7.2.4.2.9 $ $Date: 2005/04/11 10:05:54 $
    */
    public abstract class AbstractNpcInfo extends L2GameServerPacket
    {
    // ddddddddddddddddddffffdddcccccSSddd dddddc
    // ddddddddddddddddddffffdddcccccSSddd dddddccffd


    private static final String _S__22_NPCINFO = "[S] 0c NpcInfo";
    protected int _x, _y, _z, _heading;
    protected int _idTemplate;
    protected boolean _isAttackable, _isSummoned;
    protected int _mAtkSpd, _pAtkSpd;


    /**
    * Run speed, swimming run speed and flying run speed
    */
    protected int _runSpd;


    /**
    * Walking speed, swimming walking speed and flying walking speed
    */
    protected int _walkSpd;


    protected int _rhand, _lhand, _chest, _enchantEffect;
    protected double _collisionHeight, _collisionRadius;
    protected String _name = "";
    protected String _title = "";
    //add by L2CN<
    protected int _lrhand, enchlvl, armor, head, boot, pant, glove, back, charrace, charhair, charface,
    charhaircolor, charcolor, charclass, charhero, charsex, dhair, hair, face, augmentation;
    protected boolean IsChar;
    //add by L2CN>


    public AbstractNpcInfo(L2Character cha)
    {
    _isSummoned = cha.isShowSummonAnimation();
    _x = cha.getX();
    _y = cha.getY();
    _z = cha.getZ();
    _heading = cha.getHeading();
    _mAtkSpd = cha.getMAtkSpd();
    _pAtkSpd = cha.getPAtkSpd();
    _runSpd = cha.getTemplate().getBaseRunSpd();
    _walkSpd = cha.getTemplate().getBaseWalkSpd();
    }


    @Override
    public String getType()
    {
    return _S__22_NPCINFO;
    }


    /**
    * Packet for Npcs
    */
    public static class NpcInfo extends AbstractNpcInfo
    {
    private final L2Npc _npc;
    private int _clanCrest = 0;
    private int _allyCrest = 0;
    private int _allyId = 0;
    private int _clanId = 0;
    private int _displayEffect = 0;

    public NpcInfo(L2Npc cha, L2Character attacker)
    {
    super(cha);
    _npc = cha;
    _idTemplate = cha.getTemplate().getIdTemplate(); // On every subclass
    _rhand = cha.getRightHandItem(); // On every subclass
    _lhand = cha.getLeftHandItem(); // On every subclass
    _enchantEffect = cha.getEnchantEffect();
    _collisionHeight = cha.getCollisionHeight();// On every subclass
    _collisionRadius = cha.getCollisionRadius();// On every subclass
    _isAttackable = cha.isAutoAttackable(attacker);
    if (cha.getTemplate().isServerSideName())
    _name = cha.getName();// On every subclass

    if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
    _title = (Config.L2JMOD_CHAMP_TITLE); // On every subclass
    else if (cha.getTemplate().isServerSideTitle())
    _title = cha.getTemplate().getTitle(); // On every subclass
    else
    _title = cha.getTitle(); // On every subclass

    if (Config.SHOW_NPC_LVL && _npc instanceof L2MonsterInstance)
    {
    /* Move To MessageTable For L2JTW
    String t = "Lv " + cha.getLevel() + (cha.getAggroRange() > 0 ? "*" : "");
    */
    String t = MessageTable.Messages[211].getExtra(1) + cha.getLevel() + (cha.getAggroRange() > 0 ? MessageTable.Messages[211].getExtra(2) : "");
    if (_title != null)
    t += " " + _title;

    _title = t;
    }

    // npc crest of owning clan/ally of castle
    if (cha instanceof L2NpcInstance && cha.isInsideZone(L2Character.ZONE_TOWN) && (Config.SHOW_CREST_WITHOUT_QUEST || cha.getCastle().getShowNpcCrest()) && cha.getCastle().getOwnerId() != 0)
    {
    int townId = TownManager.getTown(_x, _y, _z).getTownId();
    if (townId != 33 && townId != 22)
    {
    L2Clan clan = ClanTable.getInstance().getClan(cha.getCastle().getOwnerId());
    _clanCrest = clan.getCrestId();
    _clanId = clan.getClanId();
    _allyCrest = clan.getAllyCrestId();
    _allyId = clan.getAllyId();
    }
    }

    _displayEffect = cha.getDisplayEffect();
    //add by L2CN<
    if (cha.getIsChar() > 0)
    {
    IsChar = true;
    armor = cha.getArmors();
    pant = cha.getPant();
    head = cha.getHead();
    boot = cha.getBoot();
    glove = cha.getGlove();
    back = cha.getBack();
    face = cha.getFace();
    dhair = cha.getDHair();
    hair = cha.getHair();
    _lrhand = cha.getLrhand();
    charrace = cha.getCharRace();
    charclass = cha.getCharClass();
    charface = cha.getCharFace();
    charhaircolor = cha.getCharHairColor();
    charcolor = Integer.decode("0x"+cha.getCharColor());
    charhair = cha.getCharHair();
    charhero = cha.getCharHero();
    charsex = cha.getCharSex();
    augmentation = cha.getAugmentation();

    if (cha.getEnchLvl()>0)
    {
    enchlvl = Math.min(127, cha.getEnchLvl());
    }
    else enchlvl= 0;
    }
    //add by L2CN>
    }

    @Override
    protected void writeImpl()
    //add by L2CN<
    {
    if (IsChar)
    {
    writeC(0x31);
    writeD(_x);
    writeD(_y);
    writeD(_z);
    writeD(0x00);
    writeD(_npc.getObjectId());
    writeS(_npc.getTemplate().getName());
    writeD(charrace);
    writeD(charsex);
    writeD(charclass);
    writeD(dhair);
    writeD(head);
    writeD(_rhand);
    writeD(_lhand);
    writeD(glove);
    writeD(armor);
    writeD(pant);
    writeD(boot);
    writeD(back);
    writeD(_lrhand);
    writeD(hair);
    writeD(face);
    // T1 new d's
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    // end of t1 new d's

    // c6 new h's
    writeD(0x00);
    writeD(0x00);
    writeD(augmentation);
    writeD(augmentation);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(augmentation);
    writeD(0x00);
    writeD(0x00);
    // T1 new h's
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);

    writeD(0x00);
    writeD(0x01);
    // end of t1 new h's

    writeD(0x00);
    writeD(0x00);

    writeD(_mAtkSpd);
    writeD(_pAtkSpd);

    writeD(0x00);

    writeD(_runSpd); // TODO: the order of the speeds should be confirmed
    writeD(_walkSpd);
    writeD(_runSpd); // swim run speed
    writeD(_walkSpd); // swim walk speed
    writeD(_runSpd); // fly run speed
    writeD(_walkSpd); // fly walk speed
    writeD(_runSpd); // fly run speed ?
    writeD(_walkSpd); // fly walk speed ?
    writeF(_runSpd * 1f / 120); // _activeChar.getProperMultiplier()
    writeF(((1.1) * _pAtkSpd / 300)); // _activeChar.getAttackSpeedMultiplier()
    writeF(_collisionRadius);
    writeF(_collisionHeight);

    writeD(charhair);
    writeD(charhaircolor);
    writeD(charface);
    writeS(_title);

    writeD(0);
    writeD(0);
    writeD(0);
    writeD(0);
    writeC(1); // standing = 1 sitting = 0
    writeC(_npc.isRunning() ? 1 : 0); // running = 1 walking = 0
    writeC(_npc.isInCombat() ? 1 : 0);
    writeC(_npc.isAlikeDead() ? 1 : 0);

    writeC(0); // invisible = 1 visible =0

    writeC(0); // 1-on Strider, 2-on Wyvern, 3-on Great Wolf, 0-no mount
    writeC(1); // 1 - sellshop

    writeH(0);
    writeC(0x00);
    writeD(_npc.getAbnormalEffect());
    writeC(0); //Changed by Thorgrim
    writeH(0); //Blue value for name (0 = white, 255 = pure blue)
    writeD(0);
    writeD(charclass);
    writeD(0);
    writeC(enchlvl);
    writeC(0x00); //team circle around feet 1= Blue, 2 = red
    writeD(0);
    writeC(0);
    writeC(charhero); // Hero Aura

    writeC(0); //0x01: Fishing Mode (Cant be undone by setting back to 0)
    writeD(0);
    writeD(0);
    writeD(0);

    writeD(charcolor);
    writeD(_heading); // isRunning() as in UserInfo?

    writeD(0);
    writeD(0); // ??
    writeD(0xFFFF77);

    writeD(0x00);

    writeD(0x00);

    // T1
    writeD(0x00);
    writeD(0x00);

    // T2
    writeD(0x01);

    // T2.3
    writeD(_npc.getSpecialEffect());
    }
    else
    //add by L2CN>
    {
    writeC(0x0c);
    writeD(_npc.getObjectId());
    writeD(_idTemplate + 1000000); // npctype id
    writeD(_isAttackable ? 1 : 0);
    writeD(_x);
    writeD(_y);
    writeD(_z);
    writeD(_heading);
    writeD(0x00);
    writeD(_mAtkSpd);
    writeD(_pAtkSpd);
    writeD(_runSpd);
    writeD(_walkSpd);
    writeD(_runSpd); // swim run speed
    writeD(_walkSpd); // swim walk speed
    writeD(_runSpd); // swim run speed
    writeD(_walkSpd); // swim walk speed
    writeD(_runSpd); // fly run speed
    writeD(_walkSpd); // fly run speed
    writeF(_npc.getMovementSpeedMultiplier());
    writeF(_npc.getAttackSpeedMultiplier());
    writeF(_collisionRadius);
    writeF(_collisionHeight);
    writeD(_rhand); // right hand weapon
    writeD(_chest);
    writeD(_lhand); // left hand weapon
    writeC(1); // name above char 1=true ... ??
    writeC(_npc.isRunning() ? 1 : 0);
    writeC(_npc.isInCombat() ? 1 : 0);
    writeC(_npc.isAlikeDead() ? 1 : 0);
    writeC(_isSummoned ? 2 : 0); // 0=teleported 1=default 2=summoned
    writeD(-1); // High Five NPCString ID
    writeS(_name);
    writeD(-1); // High Five NPCString ID
    writeS(_title);
    writeD(0x00); // Title color 0=client default
    writeD(0x00); //pvp flag
    writeD(0x00); // karma

    writeD(_npc.getAbnormalEffect()); // C2
    writeD(_clanId); //clan id
    writeD(_clanCrest); //crest id
    writeD(_allyId); // ally id
    writeD(_allyCrest); // all crest
    writeC(_npc.isFlying() ? 2 : 0); // C2
    writeC(_npc.getTeam()); // team color 0=none, 1 = blue, 2 = red

    writeF(_collisionRadius);
    writeF(_collisionHeight);
    writeD(_enchantEffect); // C4
    writeD(_npc.isFlying() ? 1 : 0); // C6
    writeD(0x00);
    writeD(_npc.getColorEffect());// CT1.5 Pet form and skills, Color effect
    writeC(_npc.isShowName() ? 0x01 : 0x00);
    writeC(_npc.isTargetable() ? 0x01 : 0x00);
    writeD(_npc.getSpecialEffect());
    writeD(_displayEffect);
    }
    }
    }


    public static class TrapInfo extends AbstractNpcInfo
    {
    private final L2Trap _trap;

    public TrapInfo(L2Trap cha, L2Character attacker)
    {
    super(cha);

    _trap = cha;
    _idTemplate = cha.getTemplate().getIdTemplate();
    _isAttackable = cha.isAutoAttackable(attacker);
    _rhand = 0;
    _lhand = 0;
    _collisionHeight = _trap.getTemplate().getfCollisionHeight();
    _collisionRadius = _trap.getTemplate().getfCollisionRadius();
    if (cha.getTemplate().isServerSideName())
    _name = cha.getName();
    _title = cha.getOwner() != null ? cha.getOwner().getName() : "";
    _runSpd = _trap.getRunSpeed();
    _walkSpd = _trap.getWalkSpeed();
    }

    @Override
    protected void writeImpl()
    {
    writeC(0x0c);
    writeD(_trap.getObjectId());
    writeD(_idTemplate + 1000000); // npctype id
    writeD(_isAttackable ? 1 : 0);
    writeD(_x);
    writeD(_y);
    writeD(_z);
    writeD(_heading);
    writeD(0x00);
    writeD(_mAtkSpd);
    writeD(_pAtkSpd);
    writeD(_runSpd);
    writeD(_walkSpd);
    writeD(_runSpd); // swim run speed
    writeD(_walkSpd); // swim walk speed
    writeD(_runSpd); // fly run speed
    writeD(_walkSpd); // fly walk speed
    writeD(_runSpd); // fly run speed
    writeD(_walkSpd); // fly walk speed
    writeF(_trap.getMovementSpeedMultiplier());
    writeF(_trap.getAttackSpeedMultiplier());
    writeF(_collisionRadius);
    writeF(_collisionHeight);
    writeD(_rhand); // right hand weapon
    writeD(_chest);
    writeD(_lhand); // left hand weapon
    writeC(1); // name above char 1=true ... ??
    writeC(1);
    writeC(_trap.isInCombat() ? 1 : 0);
    writeC(_trap.isAlikeDead() ? 1 : 0);
    writeC(_isSummoned ? 2 : 0); // 0=teleported 1=default 2=summoned
    writeD(-1); // High Five NPCString ID
    writeS(_name);
    writeD(-1); // High Five NPCString ID
    writeS(_title);
    writeD(0x00); // title color 0 = client default

    writeD(_trap.getPvpFlag());
    writeD(_trap.getKarma());

    writeD(_trap.getAbnormalEffect()); // C2
    writeD(0x00); //clan id
    writeD(0x00); //crest id
    writeD(0000); // C2
    writeD(0000); // C2
    writeC(0000); // C2

    writeC(_trap.getTeam()); // team color 0=none, 1 = blue, 2 = red

    writeF(_collisionRadius);
    writeF(_collisionHeight);
    writeD(0x00); // C4
    writeD(0x00); // C6
    writeD(0x00);
    writeD(0);//CT1.5 Pet form and skills
    writeC(0x01);
    writeC(0x01);
    writeD(0x00);
    }
    }


    /**
    * Packet for summons
    */
    public static class SummonInfo extends AbstractNpcInfo
    {
    private final L2Summon _summon;
    private int _form = 0;
    private int _val = 0;

    public SummonInfo(L2Summon cha, L2Character attacker, int val)
    {
    super(cha);
    _summon = cha;
    _val = val;
    if (_summon.isShowSummonAnimation())
    _val = 2; //override for spawn

    int npcId = cha.getTemplate().getNpcId();

    if (npcId == 16041 || npcId == 16042)
    {
    if (cha.getLevel() > 84)
    _form = 3;
    else if (cha.getLevel() > 79)
    _form = 2;
    else if (cha.getLevel() > 74)
    _form = 1;
    }
    else if (npcId == 16025 || npcId == 16037)
    {
    if (cha.getLevel() > 69)
    _form = 3;
    else if (cha.getLevel() > 64)
    _form = 2;
    else if (cha.getLevel() > 59)
    _form = 1;
    }

    // fields not set on AbstractNpcInfo
    _isAttackable = cha.isAutoAttackable(attacker);
    _rhand = cha.getWeapon();
    _lhand = 0;
    _chest = cha.getArmor();
    _enchantEffect = cha.getTemplate().getEnchantEffect();
    _name = cha.getName();
    _title = cha.getOwner() != null ? ((!cha.getOwner().isOnline()) ? "" : cha.getOwner().getName()) : ""; // when owner online, summon will show in title owner name
    _idTemplate = cha.getTemplate().getIdTemplate();
    _collisionHeight = cha.getTemplate().getfCollisionHeight();
    _collisionRadius = cha.getTemplate().getfCollisionRadius();
    _invisible = cha.getOwner() != null ? cha.getOwner().getAppearance().getInvisible() : false;
    //add by L2CN<
    if ((cha).getIsChar() > 0)
    {

    IsChar = true;
    armor = (cha).getArmors();
    pant = (cha).getPant();
    head = (cha).getHead();
    boot = (cha).getBoot();
    glove = (cha).getGlove();
    back = (cha).getBack();
    face = (cha).getFace();
    dhair = (cha).getDHair();
    hair = (cha).getHair();
    _lrhand = (cha).getLrhand();
    charrace = (cha).getCharRace();
    charclass = (cha).getCharClass();
    charface = (cha).getCharFace();
    charhaircolor = (cha).getCharHairColor();
    charcolor = Integer.decode("0x"+(cha).getCharColor());
    charhair = (cha).getCharHair();
    charhero = (cha).getCharHero();
    charsex = (cha).getCharSex();
    if ((cha).getEnchLvl()>0)
    {
    enchlvl = Math.min(127, (cha).getEnchLvl());
    }
    else enchlvl= 0;
    }
    //add by L2CN>
    }

    @Override
    protected void writeImpl()
    {
    boolean gmSeeInvis = false;
    if (_invisible)
    {
    L2PcInstance tmp = getClient().getActiveChar();
    if (tmp != null && tmp.isGM())
    gmSeeInvis = true;
    }
    //add by L2CN<
    if (IsChar)
    {
    writeC(0x31);
    writeD(_x);
    writeD(_y);
    writeD(_z);
    writeD(0x00);
    writeD(_summon.getObjectId());
    writeS(_summon.getTemplate().getName());
    writeD(charrace);
    writeD(charsex);
    writeD(charclass);
    writeD(dhair);
    writeD(head);
    writeD(_rhand);
    writeD(_lhand);
    writeD(glove);
    writeD(armor);
    writeD(pant);
    writeD(boot);
    writeD(back);
    writeD(_lrhand);
    writeD(hair);
    writeD(face);
    // T1 new d's
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    // end of t1 new d's
    writeD(0x00);
    // c6 new h's
    writeD(0x00);
    writeD(0x00);
    writeD(augmentation);
    writeD(augmentation);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    if (_lrhand>0)
    writeD(augmentation);
    else
    writeD(0);
    writeD(0x00);
    writeD(0x00);

    // T1 new h's
    writeD(0);
    writeD(0);
    writeD(0x00); //Talisman 1
    writeD(0x00); //Talisman 2
    writeD(0x00); //Talisman 3
    writeD(0x00); //Talisman 4
    writeD(0x00); //Talisman 5
    writeD(0x00); //Talisman 6
    // end of t1 new h's
    writeD(0x00);
    writeD(0x00);
    writeD(0x00);
    writeD(0);
    writeD(0);
    writeD(_mAtkSpd);
    writeD(_pAtkSpd);
    writeD(0);
    writeD(0);
    writeD(_runSpd);
    writeD(_walkSpd);
    writeD(50); // swimspeed
    writeD(50); // swimspeed
    writeD(_runSpd);
    writeD(_walkSpd);
    writeD(_runSpd);
    writeD(_walkSpd);
    writeF(_runSpd * 1f / 120); // _activeChar.getProperMultiplier()
    writeF(((1.1) * _pAtkSpd / 300)); // _activeChar.getAttackSpeedMultiplier()
    writeF(_collisionRadius);
    writeF(_collisionHeight);
    writeD(charhair);
    writeD(charhaircolor);
    writeD(charface);
    writeS(_title);
    writeD(0);
    writeD(0);
    writeD(0);
    writeD(0);
    // In UserInfo leader rights and siege flags, but here found nothing??
    // Therefore RelationChanged packet with that info is required
    writeD(0);
    writeC(1); // standing = 1 sitting = 0
    writeC(_summon.isRunning() ? 1 : 0); // running = 1 walking = 0
    writeC(_summon.isInCombat() ? 1 : 0);
    writeC(_summon.isAlikeDead() ? 1 : 0);
    writeC(0);
    writeC(0); // 1 on strider 2 on wyvern 0 no mount
    writeC(0); // 1 - sellshop
    writeH(0);
    //writeH(id);
    writeC(0x00); // find party members
    writeD(_summon.getAbnormalEffect());
    writeC(0); //Changed by Thorgrim
    writeH(0); //Blue value for name (0 = white, 255 = pure blue)
    writeD(0);
    writeD(charclass);
    writeD(0);
    writeC(enchlvl);
    writeC(0x00); //team circle around feet 1= Blue, 2 = red
    writeD(0);
    writeC(0); // Symbol on char menu ctrl+I
    writeC(charhero); // Hero Aura
    writeC(0); //0x01: Fishing Mode (Cant be undone by setting back to 0)
    writeD(0);
    writeD(0);
    writeD(0);
    writeD(charcolor);
    writeD(_heading); // isRunning() as in UserInfo?
    writeD(0);
    writeD(0); // ??
    writeD(0xFFFF77);
    writeD(0);
    writeD(0x00);
    writeD(0);
    writeD(0);
    writeD(0x01);
    }
    else
    {
    //add by L2CN>
    writeC(0x0c);
    writeD(_summon.getObjectId());
    writeD(_idTemplate + 1000000); // npctype id
    writeD(_isAttackable ? 1 : 0);
    writeD(_x);
    writeD(_y);
    writeD(_z);
    writeD(_heading);
    writeD(0x00);
    writeD(_mAtkSpd);
    writeD(_pAtkSpd);
    writeD(_runSpd);
    writeD(_walkSpd);
    writeD(_runSpd); // swim run speed
    writeD(_walkSpd); // swim walk speed
    writeD(_runSpd); // fly run speed
    writeD(_walkSpd); // fly walk speed
    writeD(_runSpd); // fly run speed
    writeD(_walkSpd); // fly walk speed
    writeF(_summon.getMovementSpeedMultiplier());
    writeF(_summon.getAttackSpeedMultiplier());
    writeF(_collisionRadius);
    writeF(_collisionHeight);
    writeD(_rhand); // right hand weapon
    writeD(_chest);
    writeD(_lhand); // left hand weapon
    writeC(1); // name above char 1=true ... ??
    writeC(1); // always running 1=running 0=walking
    writeC(_summon.isInCombat() ? 1 : 0);
    writeC(_summon.isAlikeDead() ? 1 : 0);
    writeC(_val); // 0=teleported 1=default 2=summoned
    writeD(-1); // High Five NPCString ID
    writeS(_name);
    writeD(-1); // High Five NPCString ID
    writeS(_title);
    writeD(0x01);// Title color 0=client default

    writeD(_summon.getPvpFlag());
    writeD(_summon.getKarma());

    writeD(gmSeeInvis ? _summon.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask() : _summon.getAbnormalEffect());

    writeD(0x00); //clan id
    writeD(0x00); //crest id
    writeD(0000); // C2
    writeD(0000); // C2
    writeC(0000); // C2

    writeC(_summon.getTeam()); // team color 0=none, 1 = blue, 2 = red

    writeF(_collisionRadius);
    writeF(_collisionHeight);
    writeD(_enchantEffect); // C4
    writeD(0x00); // C6
    writeD(0x00);
    writeD(_form); //CT1.5 Pet form and skills
    writeC(0x01);
    writeC(0x01);
    writeD(_summon.getSpecialEffect());
    }
    }
    }
    }






    L2NpcCharData.java;
    以下代码请新建JAVA文件放入gameserver\model\L2NpcCharData.java
    /*
    * This program is free software; you can redistribute it and/or modify
    * it under the terms of the GNU General Public License as published by
    * the Free Software Foundation; either version 2, or (at your option)
    * any later version.
    *
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    * GNU General Public License for more details.
    *
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
    * 02111-1307, USA.
    *
    * http://www.gnu.org/copyleft/gpl.html
    */
    package com.l2jserver.gameserver.model;


    import javolution.util.FastList;
    /**
    * @Author: ShanSoft
    * By L2JTW
    */
    /**
    * This Data is for NPC Attributes and AI relate stuffs...
    * Still need to finish...Update later...
    */
    public class L2NpcCharData
    {
    private int _ischar;
    private int _charclass;
    private int _charrace;
    private int _charface;
    private int _charhair;
    private String _charcolor;
    private int _charhaircolor;
    private int _charsex;
    private int _charhero;
    private int _lrhand;
    private int _armor;
    private int _pant;
    private int _head;
    private int _boot;
    private int _glove;
    private int _back;
    private int _hair;
    private int _dhair;
    private int _face;
    private int _enchlvl;
    private int _augmentation;


    private FastList<L2NpcCharData> npcCharData;


    public void NpcCharData()
    {
    npcCharData = new FastList<L2NpcCharData>(0);
    }


    public FastList<L2NpcCharData> getCharData()
    {
    return npcCharData;
    }
    public void addNpcCharData(L2NpcCharData npcdatatable)
    {
    npcCharData.add(npcdatatable);
    }


    //--------------------------------------------------------------------------------------------------------------
    //Setting....
    //--------------------------------------------------------------------------------------------------------------


    public void setIsChar(int ischar)
    {
    _ischar = ischar;
    }
    public void setCharClass(int charclass)
    {
    _charclass = charclass;
    }
    public void setCharRace(int charrace)
    {
    _charrace = charrace;
    }
    public void setCharFace(int charface)
    {
    _charface = charface;
    }
    public void setCharHair(int charhair)
    {
    _charhair = charhair;
    }
    public void setCharHairColor(int charhaircolor)
    {
    _charhaircolor = charhaircolor;
    }
    public void setCharColor(String charcolor)
    {
    _charcolor = charcolor;
    }
    public void setCharSex(int charsex)
    {
    _charsex = charsex;
    }
    public void setCharHero(int charhero)
    {
    _charhero = charhero;
    }
    //Gears
    public void setArmor(int armor)
    {
    _armor = armor;
    }
    public void setPant(int pant)
    {
    _pant = pant;
    }
    public void setHead(int head)
    {
    _head = head;
    }
    public void setLrhand(int lrhand)
    {
    _lrhand = lrhand ;
    }
    public void setGlove(int glove)
    {
    _glove = glove;
    }
    public void setBoot(int boot)
    {
    _boot = boot;
    }
    public void setBack(int back)
    {
    _back = back;
    }
    public void setHair(int hair)
    {
    _hair = hair;
    }
    public void setDHair(int dhair)
    {
    _dhair = dhair ;
    }
    public void setFace(int face)
    {
    _face = face ;
    }
    public void setEnchLvl(int enchlvl)
    {
    _enchlvl = enchlvl ;
    }
    public void setAugmentation(int augmentation)
    {
    _augmentation = augmentation ;
    }


    //--------------------------------------------------------------------------------------------------------------
    //Data Recall....
    //--------------------------------------------------------------------------------------------------------------


    public int getIsChar()
    {
    return _ischar;
    }
    public int getCharClass()
    {
    return _charclass;
    }
    public int getCharRace()
    {
    return _charrace;
    }
    public int getCharFace()
    {
    return _charface;
    }
    public int getCharHair()
    {
    return _charhair;
    }
    public int getCharHairColor()
    {
    return _charhaircolor;
    }
    public String getCharColor()
    {
    return _charcolor;
    }
    public int getCharSex()
    {
    return _charsex;
    }
    public int getCharHero()
    {
    return _charhero;
    }
    //Gears
    public int getArmor()
    {
    return _armor;
    }
    public int getPant()
    {
    return _pant;
    }
    public int getHead()
    {
    return _head;
    }
    public int getLrhand()
    {
    return _lrhand;
    }
    public int getGlove()
    {
    return _glove;
    }
    public int getBoot()
    {
    return _boot;
    }
    public int getBack()
    {
    return _back;
    }
    public int getHair()
    {
    return _hair;
    }
    public int getDHair()
    {
    return _dhair;
    }
    public int getFace()
    {
    return _face;
    }
    public int getEnchLvl()
    {
    return _enchlvl;
    }
    public int getAugmentation()
    {
    return _augmentation;
    }
    }

    到此,教程结束!喜欢的就去试试吧!我是这么做到游戏假人系统的!

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    慵懒
    2024-11-4 08:53
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    [LV.7]塔武提

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    发表于 2024-1-9 22:15:03 | 只看该作者
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